But ye the stat defintely need a boost, or at least the inteligence skills. Inteligence would help you stay alive by providing you with better artifacts and crafting in general, i think that's what they went with. Originally posted by Aquillion:It's not even the skill points, it's the 29 Intelligence. Because the reality is that when you invest that much in one stat, you are giving up most of your other combat capabilities, and since the game is mostly combat, that means that investing 29 in Intelligence and not getting a basic combat style in return leaves you with a build that often just doesn't feel viable. The fact that Tinker III is mostly not that valuable anyway just compounds the problem.īasically Intelligence needs to scale to something more important if dedicated tinkers will be a thing - something you can actually rely on to keep you alive as your core combat trick, not a minor fringe benefit. Similarly, by the time you're at 29 Intelligence, identifying items has long since become trivial. Pouring that much into one stat weakens you at everything else, and with Intelligence you're not getting anything useful to make up for it. Skill points, unlike the rewards for all the other abilities, yield diminishing returns - you're going to buy the best skills for your build first, so by the time you have 29 Intelligence you're investing them in dregs that no longer help you. Taking 29 in most other stats is a reasonable build because they provide you with supreme capability in some area that will help keep you alive, usually in a way that compounds the higher you get it - 29 Agility makes you flawlessly accurate and very hard to hit 29 Strength lets you crush enemies with ease 29 Toughness makes you almost impossible to kill 29 Ego makes you a mind-wrecking Esper and even 29 Willpower has its uses with the right activated abilities.Ģ9 Intelligence is almost worthless. It's not even the skill points, it's the 29 Intelligence.
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